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Winterhold: Skyrim in UNREAL ENGINE 5!

I made Winterhold in Unreal Engine 5 – at a more realistic and lore-accurate scale!

Part of an ongoing project to visualise a more realistic and lore accurate scale to Tamriel’s cities – so here’s Winterhold – now with sixteen times the detail!

From a playability standpoint, I’m not sure that you’d actually want something this big – it’s a lot of work for the artists and you run the risks of making a big, empty world with not much to do. But for lore visualisations like this – not really an issue!

Rendered out in Unreal Engine 5.3.2 on an RTX 3060ti. Using a mix of third party models and custom assets modelled in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections.